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The end battle in Marvel's Spider-Man game has been scaled back to avoid staff fatigue

The end battle in Marvel's Spider-Man game has been scaled back to avoid staff fatigue

Marvel's Spider-Man 

 Although the final confrontation in Marvel's Spider-Man game was one of the most fun and action-packed confrontations, the developers at Insomniac Games Studio were planning to be bigger than that, but there are reasons that prevented them from doing so.


Ted Price of Insomniac Games Studios recently spoke (via PSU) about the fact that the final in-game Boss confrontation between Wall Crawler and Doctor Octavious would have had the player travel around New York City with more scenes and action and of course it would be longer in terms of time but in the end the Deciding to reduce it and cut back on some events and scenes for several reasons, the most important of which is not to put pressure on the employees to produce the desired results from this confrontation, in addition to making the emotional events in the confrontation more focused and momentum. He commented:


"Originally, we were going to have a boss fight that would take you all over New York City, and it was massive, but the team took a step back and thought about what's important to the players, which is the breakdown of the relationship between Peter and his former mentor, Doctor Octavius.

They rethought the fight and realized that they did not need to destroy half of New York in order to clarify this relationship. In fact, that would have worked against what we were striving for. As a result, the final battle was up close and personal, has a much greater emotional impact than planned, and fits well with the time we had."


Price touched on the way to balance inside the studio between perfecting the work and not exposing the developers in the studio to pressure that makes them give up thinking and innovation in order to provide new things that can make the game experience much better. He commented on that:


"Under heavy production pressures, we often feel like we can't take our foot off the throttle, but that's what it often takes. The team needs to have time to stop and come up with a better way instead of solving problems and causing potential health problems."


You can watch the final battle through this video below in case you did not play the game and do not plan to play it in the future, as the video contains a large (burning) of the events of the story and the end..

Spider-Man was released for PS4 in September of 2018, and it was relaunched with an improved version for PS5 in November of last year.

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